Search:

Type: Posts; User: metcomposite

Page 1 of 13 1 2 3 4

Search: Search took 0.01 seconds.

  1. Article: Death to Final Wall (a zealot guide to the new T12 landscape)

    You can view the page at http://www.sc2gump.com/content/192-Death-to-Final-Wall-(a-zealot-guide-to-the-new-T12-landscape)
  2. Article: If you think Probe Spirit is boring, you're doing it wrong (a Probe Spirit g

    You can view the page at http://www.sc2gump.com/content/194-If-you-think-Probe-Spirit-is-boring-you-re-doing-it-wrong-(a-Probe-Spirit-guide)?
  3. Article: +32, +128, and +512 automines; spreadsheet time

    You can view the page at http://www.sc2gump.com/content/218-32-128-and-512-automines-spreadsheet-time?
  4. Replies
    0
    Views
    268

    Article: How to trap Zealot

    You can view the page at http://www.sc2gump.com/content/241-How-to-trap-Zealot?
  5. Article: Opinion Guide: least useful to most useful turrets

    You can view the page at http://www.sc2gump.com/content/175-Opinion-Guide-least-useful-to-most-useful-turrets
  6. Article: Fear the workers! - guide for probes by Noclues

    You can view the page at http://www.sc2gump.com/content/148-Fear-the-workers!-guide-for-probes-by-Noclues
  7. I actually think it would solve a lot of problems...

    I actually think it would solve a lot of problems (not just trapping) if....


    * Walls could only be repaired by one probe at a time.
    * Spell immunity values were higher.


    And sure, this...
  8. I used to agree with this, but it's becoming more...

    I used to agree with this, but it's becoming more common to see trap parties, which means 500 minerals in DPS isn't enough anymore because probes can double-repair and double void. (This used to be...
  9. Replies
    3
    Views
    1,405

    lol, I think the value you're looking for is...

    lol, I think the value you're looking for is closer to 300% than 20%. (Or increased build times. It's PvZ--90 seconds of more build time is equivalent to doubling the cost, because 90 seconds is...
  10. Replies
    72
    Views
    13,439

    A lot of that is historical, though. ...

    A lot of that is historical, though. Historically I've had a 95% winrate as zealot, but if you look at just my games in the past two weeks I believe my zealot winrate is somewhere in the range of 0%...
  11. Replies
    20
    Views
    3,364

    Yeah, both the base to the right of spawn, and...

    Yeah, both the base to the right of spawn, and the base above diss had 4-8 T7/T8 with 0 T9 at some point in the game. (Diss played it right, with 8 T6s and one T9).


    T10s were also prominent...
  12. Replies
    4
    Views
    1,771

    hotfixes. 1.163 had a number of bugs that were...

    hotfixes.

    1.163 had a number of bugs that were found and fixed on the same day (like the being able to put an autominer into a vehicle, die, and then build an automine as predator).
  13. Replies
    72
    Views
    13,439

    "people won't do that" is not a safe assumption. ...

    "people won't do that" is not a safe assumption. A month ago, multibasing was not common.
  14. Replies
    72
    Views
    13,439

    That doesn't actually fix multibasing. The fact...

    That doesn't actually fix multibasing. The fact that there are 6 sets of incomes is not what makes a multibase scary. The scary part is the six voids. As long as you don't mind sitting around with...
  15. Yeah, in general I liked the old method better,...

    Yeah, in general I liked the old method better, where the kick period was always 15 seconds, so people had enough time to have a brief discussion and say "wait no, don't kick because X".

    The one...
  16. Replies
    20
    Views
    3,364

    Huh? Have you not watched D-rank probes? ...

    Huh? Have you not watched D-rank probes? Forgetting to sell something when they sell and run is actually a pretty common occurrence. Like...happens 50% of the time.

    But maybe you're right;...
  17. Replies
    20
    Views
    3,364

    Or, y'know, you could be like me and have...

    Or, y'know, you could be like me and have literally a 0% winrate with zealot in the last couple weeks due to playing against ProVZ players who apparently are willing to kick the only player not in...
  18. More than that, surely. Just counting the...

    More than that, surely. Just counting the earlygame


    Pure Ninja
    Wall front, but salv&run
    Basing solo vs multibasing (both have advantages earlygame--solo bases can salv and run)
    Build turrets...
  19. Replies
    14
    Views
    3,249

    Hmm...one additional concern with vehicles: ...

    Hmm...one additional concern with vehicles:

    Some of them have quite a bit of HP, and are very wide, which means that trapping the zealot can now happen pretty late into the game. I haven't tried...
  20. lol, there is way more than one viable playstyle.

    lol, there is way more than one viable playstyle.
  21. Replies
    14
    Views
    3,249

    Yay! It's not a big deal at all, but this...

    Yay!



    It's not a big deal at all, but this change does make me a little sad. One of the fun aspects about chrono boost is that a skilled player could differentiate their macro (slightly) with...
  22. Can you make a visual difference between the different mineral pallets?

    It just occurred to me that I know what all the mineral pallets are because I saw the patch notes before I even played with them, but some people might not realize that when they sell and run against...
  23. Replies
    34
    Views
    4,824

    Yeah, it definitely gets harder to win as S-rank...

    Yeah, it definitely gets harder to win as S-rank zealot.


    Also: I'm fine with this. Harder games are fun, as long as it's not completely unwinnable "there's only one base with 5 probes in it"...
  24. Give chrono boost infinite range for probes

    So...a few people have talked about buffing chrono boost, and I've always been really cautioning against it, because if chrono boost were good, it would be obnoxious in the hand of pool teams who...
  25. Replies
    9
    Views
    1,196

    I'm not a fan of "upgrade turrets after the...

    I'm not a fan of "upgrade turrets after the zealot arrives" strategies. It takes, what...30 seconds to upgrade from T4 to T9? So...30 seconds of free feed; as a zealot I don't mind at all going...
Results 1 to 25 of 308
Page 1 of 13 1 2 3 4

Sites of interest to users of Arcade!