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    Article: UNITS BASE STATS for Version 8.0

    You can view the page at http://www.sc2gump.com/content/304-UNITS-BASE-STATS-for-Version-8-0
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    Article: All known Units Base Stats.

    You can view the page at http://www.sc2gump.com/content/293-All-known-Units-Base-Stats?
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    Article: Lottery Defense MEGA GUIDE

    You can view the page at http://www.sc2gump.com/content/309-Lottery-Defense-MEGA-GUIDE?
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    Just to put my 2 cents in. As a veteran and...

    Just to put my 2 cents in.

    As a veteran and long time player of Lottery Defense (played all versions), although I haven't played much in the past 2 months or so, I am glad the bug is gone.

    I...
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    anything happen after round 110? any mini-game?

    anything happen after round 110? any mini-game?
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    An updated hidden unit combo list is here at my...

    An updated hidden unit combo list is here at my MEGA GUIDE.

    http://www.sc2gump.com/threads/9593-Lottery-Defense-MEGA-GUIDE?p=21695&viewfull=1#post21695
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    looks like you need 6blackhammer and 5 are used...

    looks like you need 6blackhammer and 5 are used to create the ODIN. Didn't check the ranks of the blackhammers. I will test it again later to confirm if there are rank requirements.
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    just tried it, unless you need a certain rank, i...

    just tried it, unless you need a certain rank, i did not get an ODIN with 5x blackhammer
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    YOUR TABLE put [size=-2] in front of your...

    YOUR TABLE

    put [size=-2] in front of your table
    then close that size function with a /size with the square brackets

    And another suggestion would be to clean up the decimal places to only...
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    Added a link to your table at the end of the BANK...

    Added a link to your table at the end of the BANK section.

    You may want to add the BBcode [size=-2] to shrink the table/text so it can fit better most of my tables are formatted to be smaller.
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    thx, got those updated and fixed

    thx, got those updated and fixed
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    reserved some extra space

    reserved some extra space
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    reserved space for future use.

    reserved space for future use.
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    reserved space for future use.

    reserved space for future use.
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    reserved space for future use.

    reserved space for future use.
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    reserved space for future use.

    reserved space for future use.
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    reserved for future use

    reserved for future use
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    Achievement Number Achievement Points Achievement...

    Achievement Number Achievement Points Achievement Name Achievement Comment

    [td]154 30 [Eternal] Heaven (Hell) Clear round 70 in the difficulty in Eternal Mode
    155 40 [Eternal] Heaven...
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    ACHIEVEMENTS Achievement Number...

    ACHIEVEMENTS




    Achievement Number Achievement Points Achievement Name Achievement Comment

    [td]1 7 [Event] Dok-Do Type "Dok-Do is a territory of Republic of Korea

    2 20 Very...
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    ENEMY GAME UNITS In solo mode, the enemy units...

    ENEMY GAME UNITS

    In solo mode, the enemy units you attack will spawn at the top left corner and run counter clockwise in a path around your playfield. You need to attack these enemy units with...
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    NEUTRAL UNITS ...

    NEUTRAL UNITS





    unitattacksDmgRangeAtkSpeedNotesResource/CooldownRank Reset Gas Cost

    DOG (M) 1 165 4 1.50 - - 1
    DOG (F) ...
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    UNIT BASE STATS NOTE: **units** with stars by...

    UNIT BASE STATS

    NOTE: **units** with stars by their names have leveling up ability from kills and 10/15/20 gas upgrades



    BIO UNITS
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    GAME UNITS The game has specifics units you...

    GAME UNITS

    The game has specifics units you can gamble for or merge to create. You will be able to control these units within your playfield, or move the few melee type units into the enemy unit...
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    CONTINUING PLAYER STATS This game offers...

    CONTINUING PLAYER STATS

    This game offers continuing player stats like experience and runes after you clear a game. These continuing player stats are a part of your STARCRAFT2 player account on...
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    GAMEPLAY CLASSIC GAME MODE In the CLASSIC...

    GAMEPLAY

    CLASSIC GAME MODE

    In the CLASSIC GAME MODE enemy units will enter the play field in groups of five units every 5 seconds. At the end of each round an allotted amount of rest time is...
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