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Thread: Game Settings and Modifiers

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    Game Settings and Modifiers

    When the game has started, you are first presented with three screens which will determine the game modes and the level of difficulty + modifiers for your game. This thread is to provide you information on the game types and settings/modifiers.

    1. Choose your Game Mode (Solo or Co-Op)

    Left Option: 개인 = Solo play
    Right Option: 협동 = Co-Op play

    2. Choose your Game Mode (Classic or Eternal)

    Left Option: 클래식 = Classic
    Right Option: 이터널 = Eternal

    Classic

    - Normal mode with moderate game tempo
    - 5 units come out together
    - You will be given resting time after each round
    - At the end of each round, life will be reduced for each remaining enemy left alive


    Eternal*

    - Harder mode with faster game tempo (additional score +10%)
    - 1 unit comes out constantly
    - When the round ends, the next round starts immediately
    - Life will be reduced when the total enemy remaining exceeds a certain number

    *HanWinner forgot to mention that there are no Golden Cards nor Horse Races on Eternal Mode.

    3. Select your Difficulty and Modifiers

    Difficulty (KR) Difficulty Damage Inflicted Enemy MS Enemy Buff Chance AD Decrease Speed Decrease Initial Score Highest Rune Reward Clear XP
    프랙티스 Practice 150% No Change NA NA NA 170 Master 20
    베리이지 Very Easy 130% No Change NA NA NA 285 Master 30
    이지 Easy 115% No Change NA NA NA 315 Master 40
    노말 Normal 100% No Change NA NA NA 360 Master 50
    하드 Hard 85% +10% NA NA NA 405 Master 60
    베리하드 Very Hard 70% +20% NA NA NA 450 Master 70
    Hell 60% +30% 25% NA NA 495 Ultimate 80
    인페르노 Inferno 50% +40% 25% NA NA 540 Ultimate 90
    루나틱 Lunatic 40% +50% 50% 5% NA 600 Ultimate 100
    홀릭 Holic 35% +60% 50% 10% NA 660 Ultimate 110
    에픽 Epic 30% +70% 75% 15% 5% 720 Final 120
    얼티밋 Ultimate 25% +80% 75% 20% 10% 780 Final 130
    임파서블 Impossible 20% +90% 100% 30% 20% 855 Winners* 140
    더 파이널 The Final 15% +100% 100% 50% 30% 930 Winners 150
    호프 Hall of Fame (H.O.F.)** 10% +100% 100% 100% 50% 1100 Winners 200

    *Winners Runes on Impossible are obtainable during rune rolls on Round 70 or higher
    **HOF difficulty is accessible by repeatedly clicking the down arrow below The Final multiple times

    Modifiers
    Name Name (Full) Description Score Bonus
    DT Double Time
    - Game speed +15%
    - Game Timer -30%
    - Applies only when the majority selects
    +10%
    RS Random Spawn*
    Enemy units will spawn randomly around the platform
    +5%
    HY Hyper*
    - End of round countdown is reduced by 75%
    - Game will kick you out of game on Round 115
    - Applies only when the majority selects
    - Only available on Eternal Mode
    0%
    RP Rapid
    Enemy movement speed and health regeneration+30%
    +5%
    SD* Sudden Death
    You can't have more than 1 life**
    +10%
    NB No Bonus
    Horse Races/Golden Cards/Golden Raptors is not available
    +10%
    EV Event mode: Rotating
    - Rotates your screen.
    +5%

    *Only available in Solo mode
    **If you have the Phoenix Title Specialty enabled and you lose life, you will still be able to gain 1 additional life to continue play. However, you will not be able to get the Deathless Stars going forward.
    Last edited by FVZ; 06-30-2018 at 09:06 AM.

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  3. #2
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    could you give an example/Screenie of a winners rune? cause thats completely new to me. I used to play old version, and have dabbled in NA's current version for a month or so, but this is the first im hearing of that rune. :D

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    Here's a sample screenshot:


    I plan on making a much more detailed posts on Runes in the near future. The only stat difference between a Winners and a Final is that a Winners has Critical Damage instead of AP.
    Note: AP in KR = SD in NA.

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    Quote Originally Posted by hyp3rk0r3an View Post
    The only stat difference between a Winners and a Final is that a Winners has Critical Damage instead of AP.
    Note: AP in KR = SD in NA.
    by "AP" do you actually mean the yellow 15% text on second-last row?

    'cause that rune still has all the other stats the same as Final
    14AD
    11AS
    45 SD/AP <-- are you saying this is Crit Damage?
    4min
    12gas
    9lives
    12 crit
    14 exp/SP
    +1 race
    Dont know +15%
    More yellow text cant read.

    because that is incredible and basically OP if 45% bonus crit damage lol

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    Quote Originally Posted by CuteExponent View Post
    by "AP" do you actually mean the yellow 15% text on second-last row?

    'cause that rune still has all the other stats the same as Final
    No. yellow 15% text is a rune specialty: +15% every speed

    Quote Originally Posted by CuteExponent View Post
    45 SD/AP <-- are you saying this is Crit Damage?
    because that is incredible and basically OP if 45% bonus crit damage lol
    Yes. On a Winners Rune, the 3rd stat is Critical Damage. So for this rune, it gives +45% Crit Damage, which is the maximum amount of CD a Winners Rune can get. Winners Runes do not give you any bonus SD/AP.

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    hm, sorry for offtopic, but can you explain me guys why I get less EXP on eternal than on classic ?

    The final, classic - dt, rs ; eternal - 5x debuffs, and eah, I play on EU server

    solo classic round 85 - +65 exp
    round 96 - +68 exp
    round 99 - +69 exp
    round 101- +69 exp
    round 104- +70 exp
    solo eternal round 53 - +40 exp
    round 59 - +42 exp
    round 77 - +50 exp
    round 82 - +52 exp
    round 92 - +55 exp
    round 115- +62 exp
    round 129- +67 exp

  9. #7
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    Because the score:xp ratio is bigger on classic. and it doesnt make sense to compare different rounds

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    it is different rounds cause:
    I play classic +2 debuf = round 104- +70 exp
    I play eternal with 5x debuf (so I expect much higher exp) but = round 129- +67 exp

    so classic round 130 will be much more exp than eternal round 130 - the question is why and how to calculate basic exp difference between classic round 130 and eternal round 130

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    What about time? How long did it take you to reach these round in classic/eternal? You are comparing the rough value of round exp but you should compare exp/hour.

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    basicaly on on Eternal you need +33% more round points for 1XP but eternal gives +10% bonus score basicaly
    so Eternal is good to farm points when you going The One and need score not stars.

    so for example

    round 50 clasic 2000 points = 20XP
    round 50 eternal 2200 points = 16XP

    only example not official numbers i can said on EU you need 100pts=1XP on eternal¨

    on korea i not count but anyway it is much more

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