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Thread: [Patch Note] Lottery Defence 11 (KR5.0)

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    Post [Patch Note] Lottery Defence 11 (KR5.0)

    11.0 Patch Notes:
    -Total game speed increased by 20%:
    -The map has been changed from 4p to 3p.
    -Improvements to unit bank. (addition of alt+K and ctrl+C commands; alt+click to lock merge of certain units, ctrl+ merge or ctrl+ withdraw to do it 10 times)
    -Added Hyper(HY) mode (in eternal, majority vote is needed, decreases time between rounds), ends at r115

    -Increased rune/gem slots to 5
    -Increased rune enchantment chance
    -Added winner runes
    -Runes can be upgraded to +15

    -Added the One2 title and tab
    -Added new gems
    -Added beginner buffs
    -Added an option to buy 10 4s/8s.
    -Added chat commands (@ss, @rl, @L#, @r#, @tag, @txt, @sb)
    -Added shortcuts(ctrl+f: withdraw 10 minerals)
    -Added hidden beacon for merging hidden units
    -Added server managers
    -Added 2 new superhiddens (Amon / Nova)
    -Added superhidden buffs
    -Superhiddens recipes now require 300 kills each on the 2 main hidden/legends
    -Added EP stats (+1 EP per 30k xp)
    -Added Lag Optimization button in options.
    -Added Lag Reduction model button. (affects non-neutrals below magic)
    -Removed mineral/gas limit(auto-kick)

    -general sharing buff added to everyone
    -h button on shrine added: switch between 10*1s,10*4s,10*8s
    -gem slot requirements added
    -many units changed to reduce lagg(dps stayed the same)
    -single unit buff/duplicate debuff added: when you have only 1 hidden/hell/legend unit of it's kind
    +20% AD, when you have more than 8 (16 in coop) -10% AD per exceeding unit
    Last edited by FVZ; 04-21-2018 at 06:24 PM.

  2. #2
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    Thx han, the 3p map is definitive? or 4p will come back later

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    @ Arkois
    My guess is definitive.
    I asked on the Korean site why it was changed to 3p and I was told it was to reduce the game lag.

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    Ok Thx for answer

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    Thanks Han!!!

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    Also note that to celebrate this big patch the event will be on for 1 week: +50% xp gain/+20 xp limit

  7. Likes psycodiver, darklord liked this post
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    wow thanks for keeping the updates on really appreciated im up to go back playing this game !!!

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    @FVZ
    If you could consider extending the XP event for a week I think it would be good for the game.

    There's a fair few players who have only just logged on after being away for some months and started playing again only to realize that the XP event will be over very soon.

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    Thanks for the amazing patch but is there a way to automate merging of hidden units ? beacuse when i send some of them on merge station nothing happens until i click that merge button within like "Hidden:Zerg" so this mean i have to manual activate every single merge i want to do from now on ???

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    The event boost in addition to the existing 50% xp bonus is quite high.
    The best we can do is extend it by a day or two.

    The hidden merge isn't that bad. You can set it to a hotkey which is only 2 extra actions per merge.
    It also minimises crafting accidents with arch angels and immortals.

  12. Likes psycodiver liked this post
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