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Thread: [Tool] Specialty Calculator

  1. #11
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    It is. If you put 160+ Rounds, the Tool will automaticaly add Break Shield. Its just 400 SP and there is no need to not add.

    Damage of Units are added with 360+ average %. I could add for this a option to select the average out of a field if wanted.
    Last edited by Texos; 02-23-2021 at 02:38 AM.

  2. #12
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    Quote Originally Posted by Texos View Post
    It is. If you put 160+ Rounds, the Tool will automaticaly add Break Shield. Its just 400 SP and there is no need to not add.
    You forgot something




  3. #13
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    What is it FVZ? ;)

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    It's what I quoted, Break Shield doesn't get added.

    For EP it buys it in Raw Text but not image.

  5. #15
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    Oh, your right, but there is just a display error in images.. Should be fixed now.

    It will not be added in the Listview because in its current state its long enough and I guess all player will add it by hand.

  6. #16
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    Specialty Calculator changed to Ingame-Version 16

    - 04.05.2020
    -- GP-System included for Points >24 (Input all your GP)
    -- Awakening-System included
    -- Enchant-System included
    -- Powerbank + Gem included
    -- Multi Target included / can be switched off
    -- New Ex-System. Max Ex: 17

    Info:
    - Adding Skills per button is just for seeing the costs overall, it does not affect the calculation. One day I also will implement all utility skills so you can directly see how much you have left on sp to invest.

    What is missed?
    - Reduce Shield/Hp (Maybe it will be implemented one day, in the other hand it is not rly important)

  7. #17
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    I haven't used a calc for my games yet but im definitely interested in this, my curiosity is.. Rune +10/15 for this calc or any other calc never includes +5 Upgrades as one of its options... is there a reason for it? just a weird oversight all the creators share? lol

    all in all, 9/10 layout/simplicity, 10/10 convenience, amazing work :D

  8. Likes Texos liked this post
  9. #18
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    Thanks :)

    The +5 is not listed because you can just add to the average unit% your own number. For +5 maybe add +60 or 70? :)

  10. #19
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    @CuteExponent: I have to correct my phrase a little .When the function of auto-average function is included, there will be an option to choose this option. Aswell input fields for the 2 Buffs. Maybe I will also convert the "Gas-Upgrade" directly into AD and setup the algorithmus for these utility skills. Thats possible because it interacts directly with AD. Maximum Upgrades, both Upg Revisions, Title and Double Upgrade Lottery are all interacting with each other and the result is the Average Unit%.


    Edit:
    - 29.03.2021
    -- Added Skill-Algorithm Chart. Notice: Full Team Buffs is the increasement in the beginning, EP is calculated AFTER and after bank. For higher skilling (Multi-Crit > 35 and bank using, make sure to create inputs >= 225k sp. (Example: 100 Points with intervall 3 or 150 points intervall 2, or 50 points with intervall of 5)
    With low SP you may have to increase > the costs of your next mc's. Maybe 100k is a good choice (50x2, 20x5, 100, 1)
    -- Fixed EP CC not counting
    -- Fixed Enchant CC not counting
    Last edited by Texos; 03-29-2021 at 06:22 AM.

  11. #20
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    14.07.21:
    - Small changes in code
    - If Multi-Target-Hit is enabled, it will scale now with the target round
    - dmg Formula adjusted
    - Fixed bug for field Zero-Lvl in Config not saved for loading

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