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Thread: [Probes vs Zealot 2] v1.18

  1. #1
    The Wise One

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    [Probes vs Zealot 2] v1.18

    Note: This patch has been temporarily rollbacked to 1.17 due to major bugs.

    General:
    - Removed pooling tax from minerals
    - Fixed a rare issue where Zealot would start with gas

    Probes:
    - Turret 7 no longer removed from Point System
    - Turret 6 removed at 15 minutes instead of 13
    - Reduced cost of Legendary miner to 299,999 minerals
    - Reduced cost of Zealot Detector to 9999 gas
    - Removed allied vision from probes for first two minutes to give hunters anti-reveal when Zealot spawns
    - Cannot build in gold bases until 5 minutes game time

    Zealot:
    - Updated -take hunter to -take and -take selected (read tooltip for how to use)
    Last edited by Coast; 10-29-2013 at 07:33 PM.

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  3. #2
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    We might need to get 1.19 in sooner than I thought. Since I found a fix for the auto-attack probes issue with hold position.

    Though I'm doing a number of misc. info, guide, ability, skins changes today, so maybe with that. I compounded all of Zealots 20 skins into one ability set, so Zealot now has 11 abilities instead of 29, and we can add more again. Also, made 40 buttons for all probe skins, added them to command cards, just need to add the abilities to triggers, and set requirements to make all the new probe and zealot skins level 20-30+.

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  5. #3
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    Awesome stuff! Great work guys. Looking forward to playing Zealot more now that Probes have been buffed a little.

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